TechClues

Game creationGame builds that launch and scale well.

Tap limitless possibilities through professional-grade game production, whether in Unreal Engine, Unity, UEFN, VR and XR or the metaverse, covering everything from initial concept to release and live ops.

  • Unity and Unreal
  • AR / VR / XR
  • UEFN and Verse
  • Web3 and metaverse
Production engines: Unity and Unreal
2Production engines: Unity and Unreal
Platforms, console to XR
6Platforms, console to XR
Disciplines under one roof
5Disciplines under one roof
Discovery call to start
FreeDiscovery call to start

Overview

One studio covers concept through to live ops.

At TechClues we create games and real-time 3D experiences using Unreal, Unity, UEFN, VR and XR and the metaverse, whether that means MMOs, VR platforms, metaverse worlds, UEFN islands or architectural visualisation.

Because art, engineering and platform teams work side by side, a game progresses from concept to launch and on to live ops without passing between suppliers.

  • Unity3D
  • Unreal Engine
  • UEFN and Verse
  • Blender
  • 3DS Max
  • Mobile
  • PC
  • Console
  • VR and XR headsets
  • Web
A game studio desk lit by neon
A gamepad under blue and orange lighting

Our edge

Studios prefer TechClues to a regular dev shop.

Engine-native engineering.

We build on current Unity and Unreal pipelines and engine roadmaps on every build, never on workarounds, so your project stays maintainable.

Quality and security by process.

QA, certification and platform submission are part of every build, and player data and live builds are handled with the same care on every project.

A playable proof first.

A prototype proves the core loop before full spend, and every milestone ships as a build you can play, not a slide deck.

Behind the scenes

Every skill your game requires, in one place.

Full Cycle Development

Development from the first concept and design right through to release and support after launch.

  • Concept work, design and pre-production planning
  • Main engineering work in Unity and Unreal
  • QA, certification and submission to each platform
  • Updates after launch and ongoing live support
Talk this through with us

Build health

100%

  • Conceptshipped
  • Engineeringin build
  • QAshipped
  • Live Opsshipped

Collaboration options

Two routes to working with us.

Get in touch

Process

Opening call through to live ops.

  1. 01

    Discovery

    Scope concept, audience, platform and budget in a free call.

  2. 02

    Prototype

    A playable MVP proves the core loop before full spend.

  3. 03

    Production

    Art, engineering and design in agile sprints, with a build every milestone.

  4. 04

    QA and Optimisation

    Functional and performance testing keeps it launch-ready.

  5. 05

    Launch and Live Ops

    Cross-platform ship, then updates, content and analytics.

Industries

The sectors our worlds serve.

Every industry
01

Healthcare and Pharma

Therapeutic and training simulations with 3D modelling and motion tracking.

02

Education and Edutainment

Virtual campuses and live classes that make learning interactive.

03

Real Estate and Architecture

Real-time property tours and architectural walkthroughs.

04

Marketing and Advertising

Advergames and branded worlds that earn attention across devices.

05

Sports and Fitness

Motion-tracked fitness apps and VR sports training with interactive 3D avatars.

06

Entertainment and Media

Original IP across MMO and naval combat formats for mobile, PC and console.

Technologies & tools

Technology powering each game we release.

Engines

  • Unreal Engine
  • Unity3D
  • UEFN + Verse

Art & DCC

  • Blender
  • 3DS Max
  • Maya
  • ZBrush
  • Substance

Multiplayer & Backend

  • Photon
  • Mirror
  • Dedicated Servers
  • AWS
  • GCP

Platforms & XR

  • iOS
  • Android
  • Steam
  • PlayStation
  • Xbox
  • Switch
  • Meta Quest
  • visionOS

FAQs

Common questions answered.

You keep the vision. We make it real. Arrive with a napkin drawing or a stalled project. During one free call we will plot the quickest path to a game players adore.

Get in touch
  • Unity and Unreal Engine, with native pipelines for VR and XR and UEFN using Verse. Art is produced in Blender and 3DS Max, shipped cross-platform across mobile, PC and console.

Begin here

Describe the game you would like us to make.

  • Bring a concept, a stalled build, or a live title
  • One call to map scope, platform and art fidelity
  • A route to a vertical slice, not a vague estimate

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