01Healthcare and Pharma
Therapeutic and training simulations with 3D modelling and motion tracking.
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Tap limitless possibilities through professional-grade game production, whether in Unreal Engine, Unity, UEFN, VR and XR or the metaverse, covering everything from initial concept to release and live ops.

Overview
At TechClues we create games and real-time 3D experiences using Unreal, Unity, UEFN, VR and XR and the metaverse, whether that means MMOs, VR platforms, metaverse worlds, UEFN islands or architectural visualisation.
Because art, engineering and platform teams work side by side, a game progresses from concept to launch and on to live ops without passing between suppliers.



Our edge
We build on current Unity and Unreal pipelines and engine roadmaps on every build, never on workarounds, so your project stays maintainable.
QA, certification and platform submission are part of every build, and player data and live builds are handled with the same care on every project.
A prototype proves the core loop before full spend, and every milestone ships as a build you can play, not a slide deck.
Behind the scenes
Development from the first concept and design right through to release and support after launch.

Build health
100%
Collaboration options
Embedded teamGame developers, artists and engineers embedded directly into your team and pipeline.
Best for delivery power without hiring overhead
Full studioThe studio behind your player-facing title, owning the build end to end from concept through launch and live ops.
Best for a defined title

Process
01
Scope concept, audience, platform and budget in a free call.
02
A playable MVP proves the core loop before full spend.
03
Art, engineering and design in agile sprints, with a build every milestone.
04
Functional and performance testing keeps it launch-ready.
05
Cross-platform ship, then updates, content and analytics.
Industries
01Therapeutic and training simulations with 3D modelling and motion tracking.
02Virtual campuses and live classes that make learning interactive.
03Real-time property tours and architectural walkthroughs.
04Advergames and branded worlds that earn attention across devices.
05Motion-tracked fitness apps and VR sports training with interactive 3D avatars.
06Original IP across MMO and naval combat formats for mobile, PC and console.
Technologies & tools
Engines
Art & DCC
Multiplayer & Backend
Platforms & XR
FAQs
You keep the vision. We make it real. Arrive with a napkin drawing or a stalled project. During one free call we will plot the quickest path to a game players adore.
Get in touchUnity and Unreal Engine, with native pipelines for VR and XR and UEFN using Verse. Art is produced in Blender and 3DS Max, shipped cross-platform across mobile, PC and console.

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